I'm technical artist that specializes in procedural modeling and environment art. My goals are to improve productivity by creating Houdini tools that speed up asset creation through procedural generation. I also have experience with traditional 3D modeling, procedural texturing, and working with shaders and blueprints in Unreal Engine. I'm always looking to level up both the technical complexity and optimization of Houdini tools to make creating virtual worlds as easy as possible.
I designed outdoor levels in Unity, specifically Southwestern environments with rugged terrain. My work involves sculpting the terrain, painting the terrain textures, and then adding foliage and set dressing.