Milena Meyer
Milena Meyer
Technical Environment Artist
Salt Lake City, United States

About

I'm technical artist that specializes in procedural modeling and environment art. My goals are to improve productivity by creating Houdini tools that speed up asset creation through procedural generation. I also have experience with traditional 3D modeling, procedural texturing, and working with shaders and blueprints in Unreal Engine. I'm always looking to level up both the technical complexity and optimization of Houdini tools to make creating virtual worlds as easy as possible.

Skills

3D ModelingPBR TexturingEnvironment ModelingHard Surface Modeling3D AnimationRigging

Software proficiency

Houdini
Houdini
Maya
Maya
Unreal Engine
Unreal Engine
Unity
Unity
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Substance 3D Sampler
Substance 3D Sampler
SpeedTree
SpeedTree
Marmoset Toolbag
Marmoset Toolbag
GameMaker: Studio
GameMaker: Studio
ZBrush
ZBrush
Photoshop
Photoshop
Premiere
Premiere

Productions

    • Video Game
      Slaughterhouse
    • Year
      2021
    • Role
      Environment Artist
    • Company
      Captive Bolt Studios

Experience

  • Level Designer at Razor Edge Games
    Salt Lake City
    September 2021 - May 2023

    I designed outdoor levels in Unity, specifically Southwestern environments with rugged terrain. My work involves sculpting the terrain, painting the terrain textures, and then adding foliage and set dressing.

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